![]() ![]() The whole setup sounds confusing but it really didn't take long to get used to. The Left Trigger is reserved as a modifier - holding it down enables alternate functions for the d-pad and face buttons (mapped to 1-8 number keys which are used for in-flight comms), and the analog sticks (mapped to camera switching). The left and right touchpad are mapped to rotating through the ship's MFD displays (tap left for MFD 1, right for MFD 2). Those separated with a "|" are a single input that has multiple functions in-game, depending on the situation. The functions that are separated with a "/" are dual inputs - regular press for the first function and long press for the second (except for the Circle button which is regular press for decrease speed and double press for stop). I gave up for a couple of days but then thought, "Could this work with my DS4 controller if I played it through Steam?" It took a solid hour or two of configure/test/repeat, but it turns out the answer is yes. I think the reason is because WC 1 includes a targeting cursor when using a mouse, which lets you re-center easily, whereas Privateer does not have this so it's much harder. That did not go well, which was disappointing since this worked alright when I tried it with WC 1 not too long ago. I don't have a joystick, so initially I tried playing with mouse+kb. I just recently had an itch to play a story-based space combat sim and had Privateer in my GOG library, so I downloaded the game, made a couple of tweaks to DOSBox's. I had played some of this back in the day on my old 486, but never got very far. Tl dr After spending some time getting the controls worked out (props to the Steam Input devs at Valve), the game was okay but not one I'd recommend to anyone today for any reason other than nostalgia. ![]()
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